The Shadows That Run Alongside Our Car is a short but powerful little visual novel about two strangers running from the the zombie apocalypse. Created over the course of four days by indie trio Lox Rain, the game never leaves the confines of the used car speeding down the highway but manages to cleverly weave around the characters’ stories as they talk about where they’ve come from and where they’re going.
I don’t think my family read the blog but this is now common knowledge to immediate family anyway. I’m sharing it because as a society we don’t talk about these things nearly enough. I don’t intend embarrassment or shame, and there really shouldn’t be any. Either way, whoever reads this, please tread softly out of respect for those concerned. We wouldn’t be having coffee this weekend i’m afraid. I’d have to politely decline and promise to reschedule.
I speak to lots of people in the course of my day job. Sometimes our interactions are brief - a one off phone call; a quick email - and others I speak to almost every day. Since it’s work, a lot of my conversations are geared around actions and expectations: the other party wants something and I do my best to deliver it. Or I’m chasing something. I do make time for people though and I like to think my chatty, conversational style makes me more approachable.